What I wish I knew before playing D&D:
D&D Stats Explained with Tomatoes:
Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit. Wisdom is knowing not to put a tomato in a fruit salad. Charisma is being able to sell a tomato-based fruit salad.
Your first set of dice, won’t be your last:
There’s really no way around it. The further you get into this game of roleplaying, adventure, and hijinks, you’ll inexplicably become what’s better known as a “Dice Goblin”. The shiny, click-clack, math rocks that will not only bring you great fortune and glory, will inevitably betray you and will need cleansing and punishment. You’ll get one set for each character you build, grab some more because what’s this? You can roll more than 1 d6? Surely you’ll need more, but what to choose from? What speaks to you? There’s dice bags, trays, towers, jails, and more! Before you know it, you’ve got a small chest full of dice and you’re always ready to play.
You have trust issues:
You suspect everyone and everything has an ulterior motive. Does that door have teeth?! Do I have to roll for that? Are we going to have to fight? We can’t talk this out? Don’t be a mimic. INSIGHT CHECK! Hey DM, why did we roll a check? You’re not going to tell us?
Campaigns VS One-Shots:
Campaigns can take forever to see through to the end. Do you want to be level 20? That may take the same amount of time as a shonen filler arc. One-shot, however, is 1 game and a complete story (that can be expanded upon) that will take a minimum of 5 hours to complete. Don’t let anyone fool you or tell you anything different.
You’re a wizard Harry:
Almost everyone can use magic. The downside? Almost EVERYONE can use magic. It’s important to note that your magic comes from which tomato you have or need.
Strength OR Dex?:
For more tips, tricks, and others in the community… Join the Inbeon D&D Group on Facebook today and let those dice roll!